I mostley spent a few days installing the mods suggested in the Nordic guide then deleted anything that wouldnt play nice with VR.
Then i rgrabbed a few more from the Lexy guide and again whitled out the non VR and any that only work with V1.5x skyrim as Skyrim VR is still V1.4x.
I installed a boatload of graphics textures using mostly the lowest res ones and finally whitled the .esp mods down to the 255 limit,
Im still kinda testing things but seems stable enough with the odd black face so far.
ill see if i can find a way to copy my list and post back here.
The problem/bug of black faces is (mostly) due to mods that modify the hairstyles in the NPCs. I have more than 300 mods (EDIT: plugins, mods in general I have enough more) in Skyrim S.E. and I have not found any other mod that does the same. There are several solutions, such as editing conflicts with other mods using SSEEdit or re-creating mesh/textures files using Creation Kit, but none of them worked for me. The best option is to uninstall these hairstyles and play with vanilla hairstyles.
great mate! thx i will check this with my SkyrimSE modlist. I’ve done Nordic and PredCalibers Guides too and i am at ~800 mods and hundreds of merged esps to get to 255. I’m really happy to hear from you, that most of it goes well with VR and i will try to do it with my setup.
I’m in the middle of modding the arrow out of the SkyrimVR knee, and i gotta say it’s really promising and already very rewarding. I’m now at ~300 mods with 180 esps including merged patches and stuff, lots of 2K-4K textures, Ultimate Trees and also 3DTrees and Veydosebrom grass, buttload of survival and quest stuff, and NAT weathers… and it shines! 50-60fps shown, feels like 80 with smartsmoothing. ingame SS cranked up. Everything at 1080Ti/8600. I keep reporting about it. I’m excited.
some texture mods overwriting/overlapping each other, but only as they are supposed to. I use a modlist i tested hard with the SE version. And this one runs very stable. It has no esp conflicts and the merges work perfectly. Some stuff is hidden with Mod Organizer2, so the overwrite issue is not really an issue here. What is a bit tedious, is to find the mods, that don’t run so well with the VR version. But i only had one ctd cause thus far, and counting 418 mods. It was a Campfire / Frostfall compatibility Patch. Took a while to find that bugger, but now it seems to run pretty good, even with all the Town overhauls, Whiterun Exterior and Solitude Docks and all that. The 2K and 4K Textures for settlements, Wood and 4K Rocks and such looks soooo amazing with the Pimax, i could cry.
Whiterun Exterior is my most difficult Scenario with the playability atm, but what i found out with the 103 version of Pitool is, that it sometimes takes a while to work smoother. And in an area where it seems, that my setup won’t handle the load, suddenly it runs all nice and smooth. Probably some texture loading time, or some time for the smoothing algorhythm, to find its way. idk. But i’m really surprised so far.
For the SE version i followed PredCaliber’s Guide and dipped heavily in the original Nordic Guide So i had a different outcome. And i made a different Trees Setup, borrowing from Ultimate trees And made my own LOD-Plugin with DynDoLOD.
For the VR version now, i use that SE setup as a starting point and build a new portable instance with Mod Organizer 2 for Skyrim VR.
And there is also this guide i know of. It’s for the VR version. But i haven’t looked into it, because he uses some mods and textures i wouldn’t choose, and i wanted to try my known setup first.
It gave me no issues so far, except the ctd when using some compatibility patch i used in SE. I think since campfire got VR support in 1.2.1, all the important dependencies are working now for frostfall. I just installed them after another, first CF, then FF and it has no issues. But i have to say, that i only tested things to see if they don’t crash and went right back to the modding board. I haven’t made a playthrough or even several hours with it. My Skyrim VR Key is only 2 days old
Wow, they seem very good guides, very complete. For SSE I used TUCOGUIDE guide, it is easier to follow than PredCaliber, but it seems less complete (more basic and easier, more for beginners like me) than Nordic. Although after completing the guide I added more mods and I have changed some of those that were advised. With the exception of the black faces when trying to change the hairstyles of the NPCs I have not found more errors.
I’m not a Pimax backer and I have not thought about acquiring any now because it would be my first HMD and I don’t have any controller and any lighthouse yet, but I plan to acquire the 8K in the future, when the whole pack is sold, so I do not I rush to modify a SkyrimVR version.
I understand that with a “patch” (taking X files from the VR version and combining them with the SE version) you can transform the SE version to VR easily. I found a person on Youtube who did it first for Fallout 4 and shared a link to the files that he used, which I downloaded and I have saved well on my PC, and then he did it also for Skyrim SE but this time he did not share the files. I would be very grateful if someone has got it and can share the files around here. I think it’s very interesting because if you previously acquired the SE version you would not have to buy the VR version that is the same game with the same graphic engine and architecture and only has 80MB more in files to add the native VR options.
Edit: It turns out that he did share the link to pass Skyrim SE to native VR (not VorpX). The download links are in a Telegram channel. They are about 50 GB aprox. (he share the Data folder with its recommended mods).
The link for the FO4 is the one above in this text. This occupies about 100 MB.
In case someone is interested
PredCalibers Skyrim mod tutorial is pretty easy to follow tbh. He uses very few plugins and he has a complete video tutorial on youtube for his guide and even a discord channel for support, with a pretty big community and file archive options.
The Nordic Guide can become quite messy, because he offers so many possibilities and alternatives and he uses a lot of tools to go very deep into the real modding with converting oldrim mods, using the creation kit and so on. But sometimes the results are very rewarding.
For me some real challenges were to learn how to merge esps correctly and to do the DynDoLOD. But since i used all those steps with the SE version, i use a lot of my old stuff with VR and most of it works out of the box. Even the merges with ~50 follower mods esps, or merged location mods, merges of 60+ armor mods.
Black face bug usually happens if someone installs meshes for faces and/or body in the wrong order. Best way imho is to install Hair first, then some NPC overhauls if you like, then the main Body mod with the meshes and finally the textures for body and faces. Since there are a few mods out there, that overhaul the whole shebang like diversity or WICO, it depends where in your mod list or load order they are. I think @Chillisix had this issue too.