Maybe its that compression they use(Display Stream Compression) or something… i notice it now also more and more
Yeah it almost seems like there’s indeed some software algo at work in some scenes. I wonder if this is HTC’s idea to select framerate over detail, without asking the user. Could indeed just be DSC compression … Either way, I’d want to switch it off 
Me too for sure!..
Sounds like some diffuse filter like on the od+. Close is clean but picking out distant objects gets hazy.
can you try reshade eg in vrchat or dcs, it greatly helps with distance blur https://community.openmr.ai/t/new-working-reshade-for-openvr/35722
i dont think its vp2 specific as with the distance image quality in vr really degrades, reshade helped me to fix that and i see the huge difference even on index (lower res)
I think a lot will depend on the end user. The Vive Pro 2 ranks very much like the Pimax headsets and even the G2.
Individual visual acuity and preferences will reign for each.
For those whom really are a stickler for oled like colors & contrast will be more attracted to the VP2.
One of the big issues VP2 has is being maybe released too soon to have the software/firmware polished enough to make a strong opening salvo. Too much overhyped(which seems to be standard these days). Plus as much as some excuse HTC being moronic releasing it with a poor facefoam instead of providing 2 thicknesses out of the box.
All the modding of vr hmds with Facefoam; vr manifacturers should know by now to provide 2 variations for best experience out of the box without needing to make additional purchases.
So with @PhilFox72 like others whom recommend against the VP2 for reasons there clear on while also mentioning some of it’s pluses are well rounded.
No different than those whom do the same with pimax hmds regarding things like how some experience eyestrain where others do not.
Some issues will be less bothersome to others while some of those same issues might be a deal breaker. Much like the wobble @mixedrealityTV could see on the 8k where majority of users cannot see it without a special test.
As @john2910 suggests likely a combination of dsc and maybe lenses stretching the screens horizontal to get 117° Wide FoV while having a low vertical FoV on square panels.
That maybe improved over time with updates.
@Teigue has a great idea of trying out reshade.
@Djonko could you please change the steam vr resolution to lets say 70% and the vive console on ultra and could you tell me if you see a alot off difference? I think i am loosing my eyesight lol
Haven’t tried that yet, been playing with 100% today, will try 70% later. Either way, been doing a lot of A/B with the Pimax 8k-X and I now don’t have any doubts anymore, the VP2 wins and will be my default headset. To me the biggest advantage is something @NextGenVR said: when you move your head in the 8k-X, everything gets blurry. This must be because of the latency of the panels. Pimax likes to overclock the panels but you won’t lower pixel latency with that. None of this with the VP2, while moving your head everything stays rock solid and clear and this really is a huge advantage! It really adds to the feeling of presence.
However almost as important are the MUCH better colors on the VP2. Everything has just so much more details and comes much more to life on the VP2. The 8k-X is just too washed out and misses a lot of detail because of that. Just looking at your gloves in HL:A is so nice, it just looks much better than on the 8k-X. Pure eye candy
Also the VP2 is distortion free for me, compared of course to quite a bit distortion on the 8k-X
The 8k-X is a tad sharper. However once you get into the sweetspot then the VP2 is quite good too. An easy way to find the sweetspot is to use the IPD button, so you see the green lines. Then if your IPD is correctly set, when you move the HMD up down you’ll see some ghosting-like effect of the lines up/down, until you position it correctly. Same thing horizontally. It’s really important to do that otherwise your picture quality will be much more blurry.
I’ve fixed the comfort by using a slightly thicker foam than the thinnest foam I have. It does take away maybe a few degrees but it’s extremely comfortable then (also another plus by the way, compared to the 8kX). Also of course no headset wobble.
Sure, the glare is the biggest downside but in quite a few games, most of the times I don’t even see it.
Really happy now with the VP2!
BTW there was also another FW update today, maybe this fixed it but in HL:A the VP2 actually runs even better than my 8k-X
BTW @john2910 will now experiment with the 70% vs 100% setting in steamVR
Great,i like to know what you think and see…
By the way do you use steam beta?
One more thing… the vive console software needs more tweaks… Sometimes every thing looks amazing and sometimes…Mehhh.
I think the software is a little buggy…But there been already some very fast software updates… i hope they continu this
2380x2380 in SteamVR, which is “150%.” The Vive Console is at 1836x1836. I sorta got used to it, but putting it above 150% does basically absolutely nothing, which is weird. I know I can definitely see differences in the Index when I pump it to like 500%, but there’s basically no difference when using High in the Pro 2.
More Pro 2 impressions
Remember I have a 1080Ti…
I will say after trying it again a second day I really like it now. I actually played my games rather than just inspect environments with my eyes. I previously said that I could aim better in Pistol Whip:
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I’ve had the most natural-feeling driving in DiRT Rally 2.0, ever.
I felt like my inputs were instantly realized in-game, and I had way more intuitive feel of the car. I think the fact that the lenses make the entire view geometrically correct helps, and maybe peripheral vision is “better” for the sense of the car? Also, I’ve noticed with the Pimax headsets, If I focus on one object, but move my head, my eyes seem to have to refocus as I’m moving my head…I don’t feel the same with the Pro 2…it’s more natural, so my eyes aren’t straining as much. In the 8KX I don’t really see distortion without glasses, but I need to use glasses, and that’s where the distortion kicks in. It even happens a bit vertically in the Index…but not at all in the Pro 2. -
I can focus on things better, which I can’t seem to do well on canted-display headsets. I don’t think the lenses trick my eyes enough into thinking I’m looking at a “flat” picture…so the fact that the displays are parallel in the Pro 2 helps. I feel the same in the Quest 2…things are just easier to focus on. Really hoping canted displays never show up in a headset again. I’d think curved is a better way to go, no? Pavlov was pretty decent for aiming, but the 8KX is better at clarity long-range…hoping using the “Ultra” preset whenever I get a 30-series card helps, maybe it’ll put it close to the 8KX. Also, either the WW2 guns changed skins within the last month or so, or I’m noticing colors on some guns I never saw before because of the Pro 2. I also swear I could see the pingpong ball spinning better vs the Index at 144Hz, while I’m using the Pro 2 at 90Hz in Eleven…could be purely because of the resolution bump.
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While the binocular overlap is less, it doesn’t bother me, and I have less “lens distraction.” What I mean is that I usually can see the edge of the lenses/display with my right eye in most headsets, which shows up as a black bar when I’m looking straight ahead (obviously most people can see it when looking left/right). With the 8KX, the edge of my inner vision is blurry, so looking at something with both eyes on the edge of the lenses doesn’t look good. Those things don’t happen in my Pro 2.
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The brightness changing is a bit weird, but once I get engaged in a game it’s not bad…especially because the colors/contrast are great even if the brightness may get dim sometimes. Hoping we can disable or change the parameters for the amount of brightness change. I think it’s been improved already in recent updates, not totally sure since it wasn’t in the patch notes.
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Headphones still hum.
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Never thought about my FOV much, just played, so I think that’s good thing. It’s a bit distracting horizontally if I’m in a bright environment, but not as bad as other headsets (besides Pimax of course). A little more vertical downwards would have been great. BTW I’m using the Pimax Thin foam with glasses, and while they get close, they don’t touch the lenses, because I set the foam to stop the mechanism from going too far, so thanks Pimax, lol. My measurements (manually in that ROV FOV SteamVR environment )were about 113H / 90V.
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Maybe because I got used to the OG Vive’s frenel ring glare I don’t really care about glare. It’s like the least of my issues with the headset. There’s glare, but every headset has it. Even Quest 2 has some glare for me, but it’s in the form of small godrays that show up directly next to text/high contrast objects. Pro 2 at least doesn’t have Godrays that exist right in the middle of the view like the OG Vive. It does have frenel ring glare and also will reflect things to the outside of the FOV, but I guess I got used to it in a day because it’s not a big deal. Dark game gamers may not like the glare.
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I see pixels sometimes, but it’s not bad. Pimax 8KX has it beat, but I can also sometimes see pixels on certain colors on the 8KX, mostly on while lines in driving games.
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I wish could use this headset with full panel rendering, because I think I’d be more impressed.
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Comfort is solid, like a less bulky 8KX. Index always dug into my cheeks.
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The power button on the headset acts like a mouse click (with your head as the mouse), like the Index, which is super convenient if you aren’t holding controllers. I’ve asked for this multiple times for Pimax with no response…
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One thing is that I feel like I will regret the purchase come this time next year, since I’d probably most likely buy a Quest 3, and/or PS5/PSVR 2/Index 2/Pimax 8KFresh. On the other hand, I’d be happy to sell the Pro 2 to a friend without feeling like I’m giving them a “bad” product. By that I mean, OG Vive = SDE, Pimax = tons of tweaks, Index also has glare and resolution could be better. Pro 2 does everything decently, and I’m sure it’ll improve.
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Kinda annoyed that the software isn’t really polished yet, which goes into the fact that by the time it is, we’ll see a new headset.
All-in-all I think the Pro 2 is improving my experience in terms of actually playing better in the games I play that utilize skills (driving/aiming/etc)…so this is a “gamer’s” headset rather than a pure immersion-seeking headset…but again, the colors are amazing, so it’s a tough one to judge.
Edit…
So I’ve been doing A/B/C/D with 8KX/Index/Quest2/Pro2…8KX is so darn clear to me…I’m on a 1080Ti and the Pro 2 just looks like an undersampled/soft Index, since the Index has better clarity than the Pro 2 as well… I have better clarity with the 8KX in upscale mode, and honestly I think I found my HMD of choice (8KX in upscale till I get a 30-series). Seems like I don’t notice the distortions as much too. I also realized the weird blur that happens in Native is gone in Upscale Mode, so I can crank up the brightness with no blur when moving my head (maybe a bit more added persistence though). KDMAS sounds better than the Pro 2…I can’t even get good sound out of the Pro 2 unless I put it on 100% or smash the earphones into my ears, then it’s just acceptable with bad bass. I think the Pro 2 has better colors and lower persistence going for it, but that’s about it. I have better vertical and horizonal FOV with the 8KX…the loss in vertical is pretty bad in the Pro 2.
Ok everybody try this:
- Opt out of steamVR beta and make sure you’re on the latest nvidia drivers
- Set vive to ultra or extreme, SS to 500%, it should show render resolution I think 7k*7k
- Now in the SteamVR, stand outside on the last tile, next to the tree and look at the text inside
Of course make sure you’re in the sweetspot. Now do the same for the 8k-X. I swear my VP2 now even looks clearer than the 8k-X (I can read the text easier). BTW of course make sure you set your 8k-X to 72 hz or it wont work with latest nvidia driver (black screen)
I’m now 100% convinced that if anybody experiences any blurryness, he’s either not in the sweetspot or has it’s software not set up right (or, the vive console is buggy which also definitely seems to be the case). It’s not a lens problem, nor is is a panel problem. In fact, I do see SDE too now every now and then, when I really really look for it, just like with the 8k-X. So there’s no odyssey/index like diffusion filter, of that I’m also sure now.
BTW I am on a 3090, not sure if that makes any difference, but it might. I could very well be that the vive driver is doing some auto stuff based on your hardware. Which would be really stupid of course, but who knows …
@Djonko that is the thing those of us without a 30 series card cannot do. We are limited to the high mode in the VP2. The ultra and extreme settings are grayed out and cannot be selected. That is why @cazman321 and myself wanted to know what your sharpness was like when using the VP2 in “high” mode vs the 8KX. That would give us an idea of rather or not the lesser sharpness that we are seeing is due to the 1080ti that we have.
aah gotcha! Ok will do the same thing then in ‘high’ and will let you know
Thanks that will be a big help for us!
Ok I just tried it and I now see where you guys are coming from
BTW I could not set it to 500%, that translates to 7300x7300 but then SteamVR somehow doesn’t start I get black screens.
So I set it slightly lower so that I get 6950*6590, SteamVR then starts and when I do the test above, I can not read the text at all, it’s a blurry mess!
So definitely a big difference between high and ultra/extreme. The 8k-X definitely is sharper than the VP2 on ‘high’ ! But on ultra/extreme my VP2 looks slightly sharper than my 8k-X. Although it’s not much difference, I’d say < 10% sharper.
Yes i saw this too… on high its not good at all…even if you set the resolution in steam to 100% on ultra and 150 % on high the ultra settings a way sharper
Yeah agreed. Even if you crank up SS to 500% on ‘high’ it still looks blurry.
Also there seems to be a bug where the vive console sometimes reverts to ‘auto’. I think it happens when you switch headsets. So at least that had me confused for some time, all of a sudden things looked blurry again and I couldnt figure out why, but it turned out it was that.
So we at least have figured out some of the reaons for different experiences:
- Default foam will limit the FoV
- lower than 30xx GPU’s will result in much more blurry image (compared to 8k-X) because they can’t use ultra/extreme mode which is really necessary to get a sharp image.
- Not being in the sweetspot will cause some extra blurry/glare like effect
@Djonko Thank you so much for testing this out! I figured that was the case. Wish I had some idea of when I’d be able to get a GPU upgrade. I really like the VP2 but it’s a real shame that HTC’s drivers limit the clarity so much on the 1080ti. I know that the card itself is capable of so much more because I’ve seen it on my 8KX.