OpenVR plugin for OBS. Renders both eyes simultaneously without cropping. The entire image on each panel of course.
HMD Geometry Database
Collected geometry data from some commercially available VR headsets.
OpenVR plugin for OBS. Renders both eyes simultaneously without cropping. The entire image on each panel of course.
Hmm… That’s weird. So according to you it renders only 90 degrees horizontally, but @evertec says with risa’s tool it shows the same FoV as the Index?
For what it’s worth: If the lenses are anything like my Index, here, even just one millimetre out of the sweet spot of the lenses can be pretty detrimental… :7
Something must not have been right, because I’ve tested in the ROV tool and gotten a higher FOV than Rift S, comparable to Odyssey+… not as much as Index but not far behind.
Could you check the horizontal FoV with risa’s tool? Would love to know that! If it’s as bad as @sweviver claims, I’ll skip the G2. Otherwise I’ll give it a try.
I think the G2 looks ok for the money it’s no 8kx but its an upgrade from the G1 for the same price. I think the marketing campaign was a little off…no compromise. Ps nice to see you posting Sweviver.
Yeah I know. Still, will give it a chance
Hmm… That’s weird. So according to you it renders only 90 degrees horizontally, but @evertec says with risa’s tool it shows the same FoV as the Index?
Besides my tests, according to many reports and tests on reddit and even in this forum in the past, the HP Reverb v1 horizontal FOV is anywhere between 86-94, probably depending of IPD.
horizontal FOV is anywhere between 86-94, probably depending of IPD.
If it’s really that bad I’ll skip. Hopefully somebody can post the output from risa’s tool?
Something must not have been right, because I’ve tested in the ROV tool and gotten a higher FOV than Rift S, comparable to Odyssey+… not as much as Index but not far behind.
Rift S has a smaller FOV than Original Rift which was 95-ish something. HP is close to Rift S but not higher.
I borrowed my friends reverb for a weekend and the fov is small. No where near the Index and tiny compared to the Pimax. I did like the clarity but controllers were awful.
Well I tried it for one day, thought the FoV was too small. But then @evertec above made the point that my IPD was too high for it, so smaller IPD’s would see more like Index FoV.
This all could be simply confirmed/denied with the output of risa’s tool
My Ipd is 64 so pity average. I’ve tried multiple windows wmr headsets, Vive, rift, quest, cosmos. 5k/8k, index and the Reverb is small similar to the quest for me.
This all could be simply confirmed/denied with the output of risa’s tool
FWIW, here is the output from Reverb 1 from @dillanski (https://risa2000.github.io/hmdgdb/hmd_cfgs/Reverb_Native.html). It is a bit old, so maybe it changed in the meantime. On the other hand, from the data I have, it shows that the rendered FOV does not change with IPD.
Thanks so much Risa!! Much appreciated, that’s what we needed. 96 degrees horizontal, so indeed substantially lower than the Index, which is really too bad. I could live with index FoV but not any lower. I’ll definitely skip this then.
EDIT: Risa-san and Djonko-san are some swift ninjas… ![]()
This all could be simply confirmed/denied with the output of risa’s tool
Top entry: :7
Collected geometry data from some commercially available VR headsets.
What we don’t know, is how the new lenses will change this. If it does what it does for the Index, it should make whatever FOV it has more useful, due to more decent clarity farther out.
Cool, didnt even know you had a DB online. I’ll get you the output for the StarVR by the way
But not when you include the high-end desktop PC. Running the 8kX at 1.25x Total SR is VR comparable to human vision, which is the experience you get using a real iphone to navigate in a real car. To me, anything less, was never likely to be the beginning of the VR industry as it should be.
Also, an iPhone, for most, would be replacing the previous generation product, that lasted two years of good service. So, paying $1000 instead of $500 for an already established product is really just $20/month extra a month.
It’s a very different cost consideration for most consumers than buying a $3k asset up front and maybe days to weeks of tinkering.
In fact, VR may be a lot like the early “horseless carriages”. Expensive, needing a lot of tinkering, and the roads (software in this analogy) haven’t been built yet. The horse is still arguably a better buy for most at that point.
Total FOV:
horizontal: 95.76 deg
vertical: 90.43 deg
diagonal: 111.78 deg
overlap: 86.99 deg
The fact they put the overlap at below 87 degrees makes the FOV feel even smaller than it is. The total of 95.76 sounds a bit big to me, but Im not an expert. Its either way the HMD of all I own, Rift included, with the most narrow FOV.
It’s beginning at 25:19
Good fun