I’m hovering on whether buying a DFR module is worth it. At first it sounded great, but now for me I’m not so sure.
If there’s minimal performance gain between FFR and DFR, it simply comes down to how distracting you find the artefacts, and whether that justifies the cost of the module.
Personally I don’t find it to be a big deal on most titles, just ED. And after many years I’m finally no longer playing that much. For most titles the pixellation is so far in my peripheral vision I have to strain my eyes to extremes to see it on Normal FOV so it doesn’t seem to be of much benefit over FFR. I’ll wait to see if any benchmarking shows otherwise.
That’s why I was thinking of dialing the size of the DFR Sweet Spot, make it as small as comfortable and then do some hard reduction around that to increase the benefits.
I guess as an ex glasses wearer I am used to a smaller focused area. I would max the reduced foveated area and then it would be Awsome to have DFR.
Edit: @SweViver, do you know if it possible for the VRSS stuff to be used in combination and so that it only enhances the sweet circle?
For me, that’s the number 1 game I care about. Considering that the eye-tracker module is only $100 for backers and is the equivalent of an updated video card, it’s a cheap upgrade. I’d like to wait a while (so that prices drop a bit) before I buy a 30xx card.
It’s not clear, from what nVidia has said (that I’ve seen). Unfortunately, VRSS is limited to title which nVidia has tested and OKed. The games need to use forward rendering, which rules out ED and a bunch of others, unfortunately.
From 2015 through to Christmas 2019 I would have said the same, but sadly no more. I’ll still play when the 8KX shows up though, and I’ll see when Odyssey eventually shows up. Last week I picked up NMS on sale, and so far I’m really enjoying it. Being proc gen I know ultimately that it could get repetitive, but right now there’s 1000x more things to do and especially reasons to explore on planets.
I’ve only tried it briefly in VR, but impressed because it is a ‘proper’ implementation eg full body visibility / pop-up 3D menus for in-game controls. It’s not just a conversion to VR, so that’s great. The mech is particularly well implemented and fun in 1st person in VR, whereas on a monitor it works much better in 3rd person. I just need to tweak the VR performance a bit to keep a steady 45FPS. It’s also one of those unfortunate situations where 95% of the game works without PP, but a few sprites for vegetation require it.
I’m not a backer so it would be $199 for me. Therefore I see the pros and cons as:
Pros:
Removes the artefacts from peripheral vision
Other future uses of eye tracking
Cons:
Additional cost
Additional weight (hopefully insignificant)
Doesn’t improve performance over FFR (unless demonstrated otherwise)
Provides less room for glasses? (hopefully insignificant)
Could cause other minor optical issues or FOV change? (hopefully insignificant)
I’m not suggesting it’s not worth it though. It’s a big pro, for ED at least, so I’m undecided
It works with PP=off, but the zoom does not. I’d also say that without parallel projection it looks a little weird somehow (hard to put my finger on it). I think their support for canted displays is a headset-specific hack of the convergence, rather than properly using the actual view for each eye. IL2 is my daily driver but I’ve gone back to PP on for the time being.
I know the 8Kx is a beast asking for a lot of GPU power but it would be very interesting to see how it fares with an 8K+ or 5K+ because many cames will cap out at 75 FPS on the 8KX.
I own a 5K+ of the “bad” batch running 110hz max. I am hoping to be able to hit 110 without motion smoothing and at decent super sampling rate with this. Given date shows me that this should be achivable. Maybe we gain a lot more performance though? I am rather pleased with the device and will hold on to it for now.
In comparison to your 5k+? What makes you think that? I experience that if you render a game for the 8kx with the same resolution as the 5k+/8k the picture is MUCH sharper and because you run it with max 75Hz you need even less GPU power than with an 5k+/8k @90Hz.
Yeah maybe not. I cannot tell you my resolution because I max it out until my 2080 TI wont cope anymore. It depends on the game. And yes you’re right - the 8Kx probably wouldn’t tax my system more because I crank everything up to the max on my 5K+ anyways and the resolution usually is where the 8KX would be most of the time.
I am however curious how much performance gaine we’d get on a 5K+. The little iunfo we get is not very helpful since the 8KX ran into the 75hz cap.
After some FFR testing in Elite D, I’ve decided NOT to get an eye tracker.
For me, FFR works properly in ED, but even on Conservative, I see disturbing flicker artifacts at the borders of the panels, even when I’m looking as far away from the borders as I can. Given the improvements which Pimax has made to Smart Smoothing, I feel that it’s the better option.
ED timing results (in the starting hanger, PiTool quality 1.25, Steam VR quality 100%, i7-8700K, 32GB, RTX 2080):
No FFR, no SS: ~50 fps
Conservative, no SS: ~66 fps (+32%)
Aggressive, no SS: ~70 fps (+40%)
No FFR, with SS: 40 fps (half of 8K’s 80 fps) fpsVR avg: ~53 fps
TD;DR: Imo, the best results were with smart smoothing enabled and no FFR.