# Evolution of VR headset panel resolution

**URL:** <https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541>\
**Category:** General discussion\
**Created:** [June 14, 2020, 3:12am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541 "2020-06-14T03:12:23Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Navi\_8K](https://forum.openmr.com/user_avatar/forum.openmr.com/navi_8k/32/1385_2.png) [@Navi\_8K](https://forum.openmr.com/u/Navi_8K)\
**Post date:** [June 14, 2020, 3:12am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/1 "2020-06-14T03:12:24Z")

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Evolution of consumer VR headset panel resolution (2012-2020 onwards).

\*Enterprise headsets not included.  
\*8K-X was said to reach 80hz in testing at CES 2020 but this was never repeated or advertised.

_ **Consumer VR headset resolutions over the years** _

Pimax 8K-X: 3840 x 2160 per eye. 75 Hz.(80?).  
Pimax 8K+:3840 x 2160 per eye (Up S) 90/110.  
Pimax 8K:3840 x 2160 per eye (Up S) 80hz.  
HP Rev G2: 2160x2160 per eye. 90 Hz.  
Valve Index:2880x1600 per eye. 80/90/120/144.  
Pimax 5K Super:2560x1440 per eye.160/180 Hz.  
Pimax 5K+: 2560x1440 per eye. 90/120/144 Hz.  
Pimax 5K: 2560x1440 per eye. 90 Hz.  
Pimax XR OLED: 2560x1440 per eye. 85 Hz.  
StarVR: 1830x1464 per eye. 90 Hz.  
Pimax Artisan: 1700x1440 per eye.72 Hz/90/120  
Pimax 4K: 1280x1440-1980x2160 (Up S) 60hz.  
Vive Cosmos: 1700x1440 per eye. 90 Hz.  
Oculus Quest: 1440x1600 per eye. 72 Hz.  
Odessy Plus: 1440x1600 per eye. 90 Hz.  
Vive Pro: 1400x1600 per eye. 90 Hz.  
Rift S: 1280x1440 per eye. 80 Hz.  
Sam Gear VR: 1280x1440 per eye. 60 Hz.  
HTC Vive: 1080x1200 per eye. 90 Hz.  
Playstation VR: 1080x960 per eye. 120 Hz.  
Rift: 1280x800 per eye. 90 Hz.

Up S = Upscaled screen resolution.

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**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [June 14, 2020, 3:29am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/2 "2020-06-14T03:29:08Z")

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The Pimax 4k like samsung gearvr had 1280×1440 per Eye at 60hz upscaled to 1980×2160 per eye

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**Author:** ![Navi\_8K](https://forum.openmr.com/user_avatar/forum.openmr.com/navi_8k/32/1385_2.png) [@Navi\_8K](https://forum.openmr.com/u/Navi_8K)\
**Post date:** [June 14, 2020, 4:00am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/3 "2020-06-14T04:00:33Z")

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Thanks, you certainly know your electronics. 🙂

I just did this for a bit of fun. Looking at the resolution jump, it’s actually not that great over an 8 year periodand it’s only Pimax in the last few years, consistently pushing higher.

This is why I backed them to hopefully encourage other headset manufacturers to increase also. Luckily Valve and HP turned up to pressure Oculus somewhat.

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**Author:** ![Heliosurge](https://forum.openmr.com/user_avatar/forum.openmr.com/heliosurge/32/28073_2.png) [@Heliosurge](https://forum.openmr.com/u/Heliosurge)\
**Post date:** [June 14, 2020, 4:02am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/4 "2020-06-14T04:02:24Z")

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Indeed well tbh there is far too many headsets that could be added to the list. But yeah the bumps have been painfully slow with VR.

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**Author:** ![neal\_white\_iii](https://forum.openmr.com/user_avatar/forum.openmr.com/neal_white_iii/32/3038_2.png) [@neal\_white\_iii](https://forum.openmr.com/u/neal_white_iii)\
**Post date:** [June 14, 2020, 5:06am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/5 "2020-06-14T05:06:08Z")

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I’ll say! Years ago someone I knew bought one of the very first “high-res” consumer VR headsets. (I don’t remember the brand.) This was in the '90s. It was 640x480. I think it was 16-bit color. The only game he could play on it was Quake 1.

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**Author:** ![Possyguset](https://forum.openmr.com/user_avatar/forum.openmr.com/possyguset/32/4735_2.png) [@Possyguset](https://forum.openmr.com/u/Possyguset)\
**Post date:** [June 14, 2020, 8:54am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/6 "2020-06-14T08:54:44Z")

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Maybe one more to keep an eye on. Time stamped.

[![](https://img.youtube.com/vi/i537qwchiAw/maxresdefault.jpg "A REVOLUTION in graphics is coming") ](https://www.youtube.com/watch?v=i537qwchiAw&t=1713)

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**Author:** ![RaiN274](https://forum.openmr.com/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@RaiN274](https://forum.openmr.com/u/RaiN274)\
**Post date:** [June 14, 2020, 11:26am UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/7 "2020-06-14T11:26:44Z")

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please include oculus dev kit 1 and 2 . and would be nice to see the vr headset from 1980 😃 interms of resolution and hz .

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**Author:** ![dillanski](https://forum.openmr.com/letter_avatar_proxy/v4/letter/d/c67d28/32.png) [@dillanski](https://forum.openmr.com/u/dillanski)\
**Post date:** [July 25, 2020, 3:06pm UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/8 "2020-07-25T15:06:54Z")

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> [@Navi\_8K](#):
>
> Valve Index:2880x1600 per eye. 80/90/120/144.

I’d like one of these

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**Author:** ![NextGenVR](https://forum.openmr.com/user_avatar/forum.openmr.com/nextgenvr/32/22179_2.png) [@NextGenVR](https://forum.openmr.com/u/NextGenVR)\
**Post date:** [July 25, 2020, 10:36pm UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/9 "2020-07-25T22:36:33Z")

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His voice is so hypnotic lol

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**Author:** ![system](https://forum.openmr.com/uploads/default/original/2X/1/19863a63bd0f452a38669829a92f279c59ddd490.png) [@system](https://forum.openmr.com/u/system)\
**Post date:** [September 23, 2020, 10:36pm UTC](https://forum.openmr.com/t/evolution-of-vr-headset-panel-resolution/28541/10 "2020-09-23T22:36:33Z")

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