# ETS2 + Pimax Play OpenXR: Has anyone got ReShade working without SteamVR?

**URL:** <https://forum.openmr.com/t/ets2-pimax-play-openxr-has-anyone-got-reshade-working-without-steamvr/43403>\
**Category:** General discussion\
**Created:** [September 3, 2026, 5:04pm UTC](https://forum.openmr.com/t/ets2-pimax-play-openxr-has-anyone-got-reshade-working-without-steamvr/43403 "2026-09-03T17:04:34Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Odiha](https://forum.openmr.com/letter_avatar_proxy/v4/letter/o/ea5d25/32.png) [@Odiha](https://forum.openmr.com/u/Odiha)\
**Post date:** [September 3, 2026, 5:04pm UTC](https://forum.openmr.com/t/ets2-pimax-play-openxr-has-anyone-got-reshade-working-without-steamvr/43403/1 "2026-09-03T17:04:34Z")

</div>

**ReShade with Pimax Play OpenXR in Euro Truck Simulator 2 (ETS2)**

Hi everyone,

I’m using a **Pimax Crystal Light** and I’m trying to get **ReShade working in Euro Truck Simulator 2 (ETS2)** while using the **OpenXR runtime through Pimax Play** , without SteamVR.

Unfortunately, I cannot get ReShade effects to appear in the VR headset when ETS2 is running through **Pimax Play OpenXR**.

However, if I switch to **SteamVR as the OpenXR runtime** , ReShade works correctly and the effects are visible in the headset. The problem is that SteamVR introduces additional performance overhead, so I would prefer to use Pimax Play OpenXR directly.

**My question is:**

Has anyone managed to get **ReShade working in ETS2 with Pimax Play’s OpenXR runtime, without SteamVR**?

If yes, could you please explain how you configured it?

In particular, I would be interested in knowing:

- Which ReShade version you are using

- Which Pimax Play version you are using

- Whether you installed ReShade as an OpenXR API Layer or used another method

- Any specific settings or configuration files that are required

I would really appreciate any advice or a working configuration.

Thanks!

---

<div class="post-metadata">

**Author:** ![nim1](https://forum.openmr.com/user_avatar/forum.openmr.com/nim1/32/28232_2.png) [@nim1](https://forum.openmr.com/u/nim1)\
**Post date:** [September 8, 2026, 2:58pm UTC](https://forum.openmr.com/t/ets2-pimax-play-openxr-has-anyone-got-reshade-working-without-steamvr/43403/2 "2026-09-08T14:58:11Z")

</div>

That SteamVR comparison is useful — shame Pimax Play OpenXR isnt showing the ReShade effects in the headset. I don’t have a fix, but hopefully someone with an ETS2 setup can point to the missing OpenXR setting or config.

---

<div class="post-metadata">

**Author:** ![PimaxQuorra](https://forum.openmr.com/user_avatar/forum.openmr.com/pimaxquorra/32/15692_2.png) [@PimaxQuorra](https://forum.openmr.com/u/PimaxQuorra)\
**Post date:** [September 10, 2026, 11:35am UTC](https://forum.openmr.com/t/ets2-pimax-play-openxr-has-anyone-got-reshade-working-without-steamvr/43403/3 "2026-09-10T11:35:01Z")

</div>

I’ve submitted this to our dev team, and they’ll be looking into it.
