Brainwarp 1.0 (featuring “Smart Smoothing" and "fixed foveated rendering")

I love the idea of fixed foveated rendering for those that don’t have eye tracking. Nice!! It would be great to be able to adjust the foveat size too. Smart!!

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I agree, it’s a big claim by Pimax.
But on the other hand RTX was praised by experts and developers alike for exactly this reason: to implement foveated rendering on driver level.

Of course this was lost on the fake news and filter bubble crowd, who only watches Linus videos to “educate” themselves. xD

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Great news to have fixed foveated rendering. My 2080ti is waiting…
And it’s future proof for others users that will update in the coming months.

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Does FFR will be optional? Can we enable and disable it?

Please focus on 60Hz not 64Hz

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This is great news! It should really help not only this generation, but the next gen of pimax headset to have all this tech, making it feasible. I wonder if this will get them closer to implementing the wireless module if it eliminates some of the periphery pixels and also now we can run a slightly reduced refresh rate as well.

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Asked the same. I hope so…

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well I knew we could correct for image distortion but I didn’t think that involved sampling at different values around the screen, I assumed it merely distorted it.

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The distortion itself changes the effective sampling (as I understand it).

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This is so obvious, I don’t know what to say.

image

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@PimaxVR would fixed foveit rendering be faster than having to interface with eye tracking?

It woild be nice to seperate the functionality in the pitool:

  1. turn on fixed foveit rendering.
    1a) change rendering size
  2. Turn off foveit rendering
  3. Turn on foveit rendering and inject eye tracking.
    3a) adjust rendering size.

Oh, on the fixed render…can we change location…instead of the middle?.. should be easy to do since it’s a static value…but let use change it…maybe for pro mode or expert mode.

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No point in that. “Fixed foveated rendering”, or “lens matched rendering”, or any of the other monickers the concept goes by, is not really so much about concentrating resources on the fovea, other than in the sense that you’re expected to look forwards most to the time, and which otherwise requires eyetracking, but about eliminating unnecessary oversampling where it does no good, caused by geometrical and optical distortions inherent to the construction characteristics of the HMD (lenses and flat screens), and those do not move (other than in the sense that the 8k/5k are subject to strong “pupil swim” (which incidently is something that could possibly be countered if one have good eyetracking – an adjustment that people speculate StarVR does with their newest devices).

I’ll be happy as long as one can opt out of motion smoothing - not a fan of ASW and its likes, personally. :7

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Imagine 2 situations.
1). Heavy game on gtx1070 + i5-4590 renders exactly 40fps.
2). Brainwarp should make 80fps from this. Will CPU be enough or not, because of Brainwarp overhead(?) on CPU, this is interesting.
Or maybe Brainwarp even creates a bigger overhead on GPU than on CPU (or equal)? Then it can make 80fps only if game rendering 40++fps.
But I’m worrying about need of CPU upgrade. If BW creates some CPU overhead I just hope it’s a little or even not bigger than GPU overhead.

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Hopefully And get’s proper support as many of the proprietary nvidia features exist in Amd under Open licences.

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@PimaxVR

Hi Kevin. As many have stated here before and in other threads regarding this subject,

Can the software team please, please, please, change the 64hz to 60hz for video.

Thank you!!

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Yes, please. 64 Hz has no purpose. I’d like to see 60, 72, and 80 Hz (for the 5K+). I’d love 90 Hz for the 8K, but it looks like that won’t ever happen.

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That’s good news for consumers.

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Just want to add another voice to say that 60Hz is needed.
64Hz has no unique advantage.

60Hz will match 60fps content, and also allow 2x30Hz for viewing 30fps content in 8K.

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Well…I notice that I feel a bit off/sick on my Oculus Go when in 60Hz mode playing games, but fine on 72Hz. I understand that people want 60Hz for movies, but I wonder if the team noticed 64 is at the point where they don’t feel off/sick in games, which would be the lowest FPS needed for the “majority” of users to feel alright. I still would want a good explanation for why it’s 64 and not 60Hz like people asked for.

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wow, I hope he gets his hands on a pimax and runs the same indepth px/degree analysis

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