Auto Option for Hand Tracking

Include a third option for the UI interaction:

  1. Controller
  2. Hands
  3. Auto

If ‘Auto’ is selected and hands are visible then hands are used.
If no hands are visible then controllers are used.

This would result in a behavior similar to Oculus Quest hand/controller switching.

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Great idea! I should be able to implement this.
Due to Unity limitations with the input event handler (or maybe my lack of skills hehe) its seems impossible to have both interactions running simultaneously (they kinda eliminate eachother), but switching between interaction modes depending of hand/controller should definately work! :slight_smile: This will be high on the to-do list.

Just need to finish up the new manual importer with file browser that should be done and added in a new version by tomorrow afternoon!

3 Likes